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Here's a new mod I made for Rain World. It adds five new playable slugcats into the game, each with their own unique playstyles and abilities.
Contents.Buttons and basics. Up: Grabs onto poles and climbs up them. Causes slugcat to climb up small ledges and reorient in midair.
Also causes slugcat to rise up onto two feet when crawling. Down: Causes slugcat to duck down and crawl on all fours.
When on a vertical pole, causes slugcat to crawl down it. When on a horizontal pole or the bottom of a vertical pole, causes slugcat to drop off of it. Also causes slugcat to drop off of corners.
Left/Right: The basic horizontal movement of the game. Also used to cause slugcat to grab onto a wall and slide down it. Jump: A basic jump allowing slugcat to climb over obstacles, reach poles and leap across gaps.
Grab: Picks up an or grabs certain creatures. If slugcat's left hand is free, they will always grab objects with that hand first.
Throw: Throws held objects, often with considerable force. If slugcat is holding two objects, the object in their left hand will be thrown first.
Some objects will have an effect when thrown, and others are thrown a much shorter distance. Map: When tapped, briefly pulls up the HUD showing slugcat's level and hunger.
When held slightly longer, brings up a timer depicting how soon the next rain will come. When held down for about a second, brings up a map from slugcat's memory. Slugcat cannot move while remembering the map, and this will not pause the game. Pause: Opens up the pause menu.
Restart: Only usable from the slugcat selection screen, if held down will allow for starting a new game with that slugcat, deleting prior progress (besides mode unlocks). Automatically bound to the 'R' key on the keyboard.Object management.
Eat: Holding grab will cause slugcat to eat any they are holding. If slugcat is holding food in both hands, they will eat the food in their left hand first.
If slugcat is already full, they will not eat any more food. Certain food, such as, are eaten as soon as they are grabbed. Drop: Pressing down and grab at the same time will cause slugcat to gently drop an item rather than throw it. Like throwing, slugcat will drop the item in their left hand first. This can be very useful when the player wants to grab hold of something else without wasting objects such as spears or explosives, or when attempting to appear nonthreatening around neutral creatures.
Swap: Double-tapping grab will cause slugcat to swap the items held in their left and right hands, letting them throw or drop a different item first. Item Storage/Regurgitation: If the player holds down grab, as if to eat, and is unable to eat (due to not holding any food or being full), slugcat will instead swallow an object they're holding. This object can then be regurgitated later on by holding grab again. As long as slugcat is not in a tunnel, the object will be regurgitated into one of slugcat's hands if they have an empty one. If not, the object will be spat on the ground. Food and spears cannot be stored this way. A slugcat boosting off a corner in a tunnel Movement.
Longjump: If slugcat is crouching and holds jump for a short time without moving, their back will visibly arc slightly. Releasing jump will then cause slugcat to leap a considerably longer distance than a jump alone would do. Note that slugcat will not jump as high, however. Walljump: If slugcat is pressed up against a wall, pressing the jump button will cause slugcat to jump off of it. By default slugcat cannot walljump up a single wall, but if two walls are close enough to each other, slugcat can gain height by walljumping back and forth.
Note that if slugcat is up against a corner, slugcat will instead climb up it. Slugcat boosting into a shelter by jumping when exiting the pipe. Dash reversal: When slugcat is running in one direction, quickly turning around will cause slugcat to dash the other way, going slightly faster than usual for a short time. Tunnel-dashing: When crawling in a tunnel, slugcat can briefly boost their speed by pressing jump. This will cause slugcat to lose their grip for a short time, and as a result is slower in upwards and horizontal crawling, but lets slugcat quickly descend tunnels and gain a burst of speed when exiting one. This can also be used when exiting a pipe, including pipes between rooms.
Corner-boosting: Pressing jump immediately after rounding a corner in a tunnel results in a much greater burst of speed with no slowdown penalty, as slugcat pushes off from the wall behind. Slugcat embedding a spear into the ground. Tunnel-turning: If slugcat is crawling backwards in a tunnel, their speed is greatly decreased. This can be fixed by pressing jump and the direction you wish to turn, causing slugcat to take a moment and reorient in that direction. Backflip: If slugcat is running one direction, then turns around and jumps, they will backflip in that direction.
The jump will reach slightly higher than a usual jump, but slugcat will be upside down at the apex, making it difficult to grab anything higher than usual. Throwing downwards: Slugcat can throw items downwards, mid-backflip, by holding down and pressing throw without holding left or right. Spears thrown this way will embed as short poles, and can be climbed.Water When in water, slugcat will move in the direction the player pushes using up/down/left/right. Diving downwards is significantly slower than going upwards. As slugcat loses breath, slugcat will rush upwards and begin ignoring inputs to go downwards, eventually only allowing the player to lightly steer their ascent.
If slugcat runs out of breath, they will eventually begin drifting limply, and will die if they do not resurface immediately after. Water Dash: If the player presses the jump button while slugcat is submerged, they will dash along at an increased speed.
Doing so takes off a significant amount of breath, and should generally only be used to evade predators or to quickly move horizontally near the water's surface. Turn Boost: Slugcat accelerates slightly whenever they turn in the water, in order to be able to turn around at a reasonable speed. By wiggling back and forth, the player can swim slightly faster than slugcat's normal speed.Situational controls The region features unique controls, which for the sake of spoilers are not listed here. Info on the controls can be found on the page for the region. Slugcat slide-spearing a lizard in the mouth.
Slugcat backflipping off a pole. Miscellaneous. Pole Balancing: After hopping vertically from the top of a pole, slugcat can land on top again in the balancing position. This is done by pressing instead of holding up, just as slugcat's feet reach the tip of the pole. Pole Backflip: Slugcat can backflip off of poles, both horizontal and vertical, by grabbing and climbing up the pole immediately after turning around (when jump would normally be pressed to perform a backflip). This stores the backflip until jumping from a balancing position. Ledge Holding: Slugcat can hold onto ledges indefinitely by releasing forward/up mid pull-up.
Ledge Falling: When in the ledge hold position, pressing backwards will cause slugcat to fall down at a much higher speed than usual.
Hi, I managed to get the multiplayer coop mod working, but I'm not sure how to set it so that I'm player 1 (survivor slugcat) and my friend is player 2 (any other slugcat). Originally posted by:How did you do that?
I can't make it work, I downloaded it from the link in this vidbut I dunno what to do. I tried to change the name so it would replace the data but it didn't work, the game wouldn't start properly. Could you help me there.? Originally posted by:How did you do that?
I can't make it work, I downloaded it from the link in this vidbut I dunno what to do. I tried to change the name so it would replace the data but it didn't work, the game wouldn't start properly. Could you help me there.?